Cover The BRX app syncs across various devices and is designed for mental fitness (Photo: Breathonics)

Hong Kong tech entrepreneur Bradley Dowding-Young’s new app aims to put mental fitness in the palm of your hand

The Ready For Launch series asks questions to entrepreneurs to get the inside story behind a new startup or product launch.

In 2019, Bradley Dowding-Young became a Tatler Gen.T honouree as the CEO of Silentmode. Silentmode developed a sensory deprivation face mask to reduce anxiety and improve health. This May, Dowding-Young made a surprise announcement that the Silentmode brand was winding down and he would now be known solely as the co-founder and CEO of Breathonics.

The company recently launched the BRX app aimed at helping people take better control of their mental health. We’ve put Dowding-Young on the spot for a refresher on the goals of his company and its BRX app.

Read more: World Mental Health Day: Wellness habits and practices

Can you introduce Breathonics in one sentence?

Bradley Dowding-Young (BDY): Breathonics is a mental fitness company on a mission to help one million people improve the way they think and feel through music, science and technology.

Who’s the target consumer?

BDY: Our target customers and users are typically 20 to 45-year-old males, city dwellers and gadget lovers. We see a lot of traders or knowledge workers: people who do high-intensity mind work and need help switching off or powering up. We built this product to target a large swath of the population that, we believe, has been neglected by traditional meditation products. Through our brand position, mission and values, we tend to attract people looking for low-investment, high-return techniques.

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Above Breathonics co-founder and CEO, Bradley Dowding-Young (Photo: Jocelyn Tam)

What’s your value proposition?

BDY: For those who don’t know where to start or struggle to find the time, Breathonics makes breathwork easy to begin and fun to continue. We have taken the frameworks of physical fitness and applied them to mental health, resulting in mental fitness. Our programmes are scientifically proven to help reduce your heart rate and balance your nervous system in just 5 minutes. We believe that “working in” is just as important as “working out”.

What’s the size of the potential market?

BDY: The Global Wellness Institute reported that the global wellness economy was valued at $4.5 trillion in 2019. It’s been one of the fastest-growing industries over the past decade, with a growth rate of 6.4 percent annually from 2015 to 2019—nearly twice as fast as global economic growth (3.6 percent). The total wellness market is predicted to grow to $7 trillion by 2023. Digital wellness is growing particularly fast, catalysed by the Covid-19 pandemic. People are looking for ways to improve their well-being in the comfort and convenience of their own space and time. 

Tell us about the process of coming up with the idea.

BDY: In 2017, after spending the last five years of a 12-year marketing career working 80-hour weeks, I had a workplace burnout. I took a three-month break and spent the following year looking for solutions to improve my mental fitness. This led me to learn about the nervous system and breathing, inspiring me to train as a breathwork instructor under Dr Belisa Vranich. The thing I loved about breathwork was the physicality. The saying “body over mind” is true—changing your breathing patterns can change the way you feel.

Looking through the market, I couldn’t find any solutions that gave me the instant relief I wanted, so we set out to build a solution. Starting with hardware, we created the world’s first sensory deprivation mask and built a multi-million dollar revenue stream. The software component initially started as a way to support the hardware.

After the eCommerce crash of 2021, we shifted our focus exclusively on the software, Breathonics, eventually leading us to the future of the web: Web3 technology and the blockchain. We recently launched the latest version of our app, BRX by Breathonics, a rest-and-reward functional role-play game where you can enjoy breathwork built into lore. We have found that new audiences are much more engaged with interactive storytelling and the reward function of the product encourages people to try it out.

Who are your investors and how closely did you work with them through the product development stage?

BDY: We were lucky to find a great group of angel investors who helped us scale the company after we initially bootstrapped ourselves to a product launch. They were great at giving us feedback on the hardware builds. Progressing into software and Web3, we have an open forum in our Discord community where holders advise on features, bugs and general feedback. Web3 moves fast, and it’s possible to get feedback in minutes rather than weeks. As we build the future of the business, our community is key for sanity-testing ideas and product features. We are seeing a completely new way to approach product sprints.

Above BRX pre-launch video (Video: Breathonics)

How long did it take you to get from idea to launch?

BDY: From the initial concept of the Breathonics app to launch, it took about two years. The products we built hadn’t been done before—there were no templates or exact playbooks. Breathonics takes biometric information to feed into our algorithm. If you didn't get enough sleep and your resting heart rate is high, our app will suggest an exercise that will help you find a balance based on a clear outcome. This required a lot of research and testing.

We collaborated with some of the world’s top psycho-musicologists and audio therapists. We also worked with Pro-Biometrics, a company that helped us use proprietary cardiac vagal tone technology to test our product and content. We then spent a long time in Web3 communities, looking through project launches and collections. This helped us form our strategy for the launch of BRX as a digital collectable. We sold 4,200 subscriptions on the blockchain in just 6 hours, opening up Breathwork to an entirely new audience.

Did the product go through many iterations before arriving at the final concept, or is the final product fairly similar to the original idea?

BDY: On a macro level, the product still aligns with the mission to help people improve the way they think and feel using technology. The big change was the shift away from hardware to focus exclusively on software, then the integration of blockchain technology. But, as with any product, we are always iterating. Technology moves faster than ever, and the expectations in Web3 are nothing like you would normally experience. But we’re happy with the feedback we’ve received. We have always set out to create impact, and regularly hear from people with stress and anxiety conditions, insomnia, and in some cases, people who are feeling depressed, telling us our products have changed their lives. 

What did your market research tell you and how did that inform the final product?

BDY: We saw a rise in products such as Calm and Headspace, and knew there was a demand for digital well-being products. We also saw that the average users of these products came from a female demographic. We started speaking to users and found a gap in the market for a product that targeted performance and boasted an edgier brand position. This led us to distribute our products to athletes across the NHL, UFC, NBA and more.

We were lucky enough to meet many athletes over the years. Our products have helped them prepare for games, but also manage anxiety, rest and recovery. We designed the app using data insights and input from a number of athletes, helping us to shape the design of the protocols: short exercises, clear sets and reps. We also positioned it at the intersection of music, science and technology. The great thing about music is the universal nature of it. It transcends language and nearly everyone has a genre they like. We were able to research the favourite styles of music of our target demographic and incorporate them into our content.

What’s the biggest obstacle you faced in getting this product to market, and how did you overcome it?

BDY: The biggest obstacle we have faced is convincing people to open up about mental health and fitness enough to try Breathwork. This has changed over the years as it grows in popularity, but there is still a negative connotation tied to the “mental health” label.

On a micro level, user acquisition can be difficult, simply due to the modern-day attention span. Social media has primed us to chase the next shiny thing. This makes it hard to build users without exponential cost per acquisition costs. Finally, the volatility around markets is the biggest obstacle. Bad markets kill the best products. We had a record quarter only to see the cost of materials and shipping double in the space of two months, so staying ahead of the curve is always a challenge. You can easily get too far ahead and miss the wave.

Bad markets kill the best products

- Bradley Dowding-Young -

How did you arrive at the final branding and name?

BDY: Breathonics comes from the word breath, but we wanted to add a technical element and find a word that felt futuristic in nature. We had been through branding workshops in the past, but this name actually came from one of the team. Hence, it has a nice feel and claimable IP. Building the brand values around the name was one of the most valuable exercises we undertook. We felt it may have been a premature exercise in the beginning, but it turned out to be invaluable, both internally and externally.

What was the logo’s inspiration? 

BDY: The logo was originally created by our in-house designer Ian Edwards. He’s an amazing creative and wanted to simplify the concept of a lung and turn it into an identity that could stand up against the best brand silhouettes. Ian passed the baton to our current creative director Christian Fung-Liang, who pushed the envelope into an all-encompassing brand bible that we live by. You can see from our brand position that we always try to keep an electric energy to our identity while maintaining the simplicity of our mission: to teach people the art of breathwork.

What are your goals for the next few months?

BDY: It’s been a really busy eight months with the launch of BRX by Breathonics, our updated blockchain-based app. Right now, we continue to focus on user growth and acquisition channels. We also provide live mental fitness training in our community every Thursday. With an upcoming fundraise to add, it’s all systems go.


See more honourees from Hong Kong on the Tatler Gen.T List.

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